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mpd_hlp
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1993-08-30
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\ApAssist
\: - This is the Quick Help for the paint draw mode panel -
\: ---------------------------------------------------------------------
\: Written by David E. Patterson
\: ---------------------------------------------------------------------
\font topaz.font 8
\tc 1
\wr
\lj
\dd "imh_descriptor"
\index "hlp_index/index"
\toc "hlp_toc/toc"
\help "aa_help/help
\node "mpd_brushdraw"
\title "Brush Draw"
\next "mpd_solidcolor"
\prev ""
This will leave a trail of the brush colors and shape.
\endnode
\node "mpd_solidcolor"
\title "Solid Color"
\next "mpd_absorbbrush"
\prev "mpd_brushdraw"
This will draw using the current brush shape and color.
\endnode
\node "mpd_absorbbrush"
\title "Absorbing Brush"
\next "mpd_userange"
\prev "mpd_solidcolor"
This draw mode is similar to the effect created by using a wet sponge to
paint on a canvas. The amount the paint will \{ \ts i smear \} is dependent
on the settings of the \{ \ts i \tc 10 Smear Amount \} and \{ \ts i \tc 10
Start Absorb Wet \} controls.
See Also: \{ \nw \tc 15 \ts b \link "Smear Amount " "mpd_smearamt"
\link "Start Absorb Wet" "mpd_startabsorbwet"
\}
\endnode
\node "mpd_userange"
\title "Use Range"
\next "mpd_tint"
\prev "mpd_absorbbrush"
This will draw in the shape of the current brush, but will use consecutive
colors from the selected range.
\endnode
\node "mpd_tint"
\title "Tint"
\next "mpd_sature"
\prev "mpd_userange"
This will change the hue based on the Hue, Saturation, and Value values of
the current color selection.
\endnode
\node "mpd_sature"
\title "Saturation"
\next "mpd_brightness"
\prev "mpd_tint"
This will change the saturation of the colors in the image towards that of
the currently selected paint color.
\endnode
\node "mpd_brightness"
\title "Brightness"
\next "mpd_antialias"
\prev "mpd_sature"
This will change the brightness of the colors in the image towards that of
the currently selected paint color.
\endnode
\node "mpd_antialias"
\title "Anti-Alias"
\next "mpd_rip"
\prev "mpd_brightness"
This will take the selected region and smooth it so that sharp color changes
become smooth ones. The method used is a large matrix convolution (8x8).
This, in general, will produce a better effect.
\endnode
\node "mpd_rip"
\title "RIP"
\next "mpd_lowpass"
\prev "mpd_antialias"
This causes isolated pixels to be removed in the painted area. The removal
of an isolated pixel will occur when a pixel is different from all the
surrounding 8 pixels.
\endnode
\node "mpd_lowpass"
\title "Low Pass"
\next "mpd_sharpen"
\prev "mpd_rip"
This is similar to using an electronic filter in the painted area.
\endnode
\node "mpd_sharpen"
\title "Sharpen"
\next "mpd_ntscconform"
\prev "mpd_lowpass"
This will cause the painted area to have \{ \ts i sharper \} edges.
\endnode
\node "mpd_ntscconform"
\title "NTSC Conform"
\next "mpd_rubthru"
\prev "mpd_sharpen"
This will prepare the painted region for use with the NTSC video encoding.
It is important to remember that this tool will not compensate properly for
PAL video use.
\endnode
\node "mpd_rubthru"
\title "Rub Thru"
\next "mpd_chromarubthru"
\prev "mpd_ntscconform"
This will take the image in the secondary buffer and rub it thru the painted
area based on the transparency settings.
\endnode
\node "mpd_chromarubthru"
\title "Chroma Rub Thru"
\next "mpd_lumarubthru"
\prev "mpd_rubthru"
This will take the hue and saturation of the image in the secondary and apply
them to the painted areas of the primary buffer.
\endnode
\node "mpd_lumarubthru"
\title "Luma Rub Thru"
\next "mpd_addtrans"
\prev "mpd_chromarubthru"
This will take the luma of the secondary image and apply it to the painted
areas of the primary image.
\endnode
\node "mpd_addtrans"
\title "Additive Transparency"
\next "mpd_abstrans"
\prev "mpd_lumarubthru"
This will add more and more paint to a region each time it is selected. This
operates like a \{ \ts i real \} paint brush would. The \{ \ts i thickness
\} of the paint increases with every brush stroke over the same area.
\endnode
\node "mpd_abstrans"
\title "Absolute Transparency"
\next "mpd_fadeout"
\prev "mpd_addtrans"
This tool will apply the selected color with the \{ \ts i thickest \} paint
being where the brush would be \{ \ts i wetest\} .
\endnode
\node "mpd_fadeout"
\title "Fade Out"
\next "mpd_fadein"
\prev "mpd_abstrans"
This tool acts like a brush that is running out of paint. You can select the
length of the fade.
\endnode
\node "mpd_fadein"
\title "Fade In"
\next "mpd_fadethru"
\prev "mpd_fadeout"
This tool acts like a brush that is being wetted with paint. You can select
the length of the fade.
\endnode
\node "mpd_fadethru"
\title "Fade Thru"
\next "mpd_autosizerange"
\prev "mpd_fadein"
This tool will fade in, and then it will fade out.
See Also: \{ \nw \tc 15 \ts b \link "Fade In " "mpd_fadein"
\link "Fade Out" "mpd_fadeout"
\}
\endnode
\node "mpd_autosizerange"
\title "Auto Size Range"
\next "mpd_smoothrange"
\prev "mpd_fadethru"
This will take the current range of colors and spread them over the length of
the line. If the \{ \ts i \tc 10 Smooth Range \} button is selected, the
range will be smoothed along the line.
\endnode
\node "mpd_smoothrange"
\title "Smooth Range"
\next "mpd_smearamt"
\prev "mpd_autosizerange"
This will cause ranges with not many colors to become \{ \ts i smooth \} ,
and contain 256 times as many colors. So, if you were to use a range of 256
colors, the smooth range selection will create a range up to 65,536 colors.
\endnode
\node "mpd_smearamt"
\title "Smear Amount"
\next "mpd_startabsorbwet"
\prev "mpd_smoothrange"
This allows you to control the amount of smear in a \{ \ts i \tc 10 Absorbing
Brush \} .
See Also: \{ \nw \ts b \tc 15 \link "Absorbing Brush" "mpd_absorbbrush"
\}
\endnode
\node "mpd_startabsorbwet"
\title "Start Absorb Wet"
\next ""
\prev "mpd_smearamt"
This selection will make the absorbing brush \{ \ts i wet \} when it is used.
\endnode